![]() We got through and were bubbled on the gate, which is usually a serious faux pas on a capital move op. Also, there was a surprise for us once we gated from Cloud Ring into that system in Fountain. ManicTime says I spent a lot more time playing that than in EVE Online during the move op, which is a good sign for a move op in my opinion.Īpple Pear was encouraging people to get at least as far as J5A-IX in Fountain on the move, because that would put them back in friendly space. I spent the intervals while we waited for jump timers to run down playing Civ II. The whole thing was very low key, though I was sitting in the No Chatter channel which meant I only heard orders from the fleet commander, Apple Pear, about when to dock, undock, and jump. It is almost like we’ve learned something since the trail of tears and the doomed convoy op at KVN-36 back in the day. The move op home was… well… exceptionally smooth. The Ninazu, meanwhile, is what I flew up to this deployment, a fleet hangar full of sub caps, most of which I never undocked. It turns out that if your SIG leader is also the coalition leader, then your SIG doesn’t end up doing much… though we are always around for special tasks. The Apostle had been in Pure Blind for a Reavers deployment that never really came together. I had 100K on each of my capitals, because I had TWO capital ships up in Pure Blind, an Apostle and a Ninazu. We were told to have at least 60K of isotopes, the fuel that capital ships expend for jump travel, to be sure we could make it home. I had to leave one to get both characters in the same fleet. ![]() When the ping for fleets went up there were three, which filled up pretty quickly. I was even back in time to fly around the cyno vigil for a bit. I got both my characters back to the Keepstar safely, the route home being fairly empty. That and the whole time zone difference… you can only get your coalition to alarm clock so many times before it becomes a real drag… were big parts of why we were dialing things back. Warp bubbles deployed in WLF to hinder attacker movement That gave me enough time to get back to the Keepstar and get packed, because I had parked my main and my alt out Venal at 92D-OI and WLF-D3, a good dozen gates away from our staging, in anticipation of there being another set of Keepstar fights.īut Fraternity has been getting its act together, working to get gate and grid control going in advance, making it unlikely for us to succeed. We are not done up in the north, but rather than having capitals and a half a dozen or more doctrines to hand and everybody’s death clone set in the DO6H-Q Keepstar, the whole thing was going to be reset to be a jump clone effort with two doctrines left behind and everything else being hauled home.Īnd move ops home were to commence after the fireside, once a cyno vigil to a fallen member of the coalition was concluded. The word passed down was that we were pulling back in our commitment to the war. ![]() I haven’t done much since I alarm clocked for that last Keepstar kill. I made it to the weekly coalition fireside talk on Saturday, and it was a good thing I did. ![]()
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